START SHAPE

The body and head of the ducky are created by modifying two spheres. The size and placement of the spheres doesn’t need to be exact.

1 From the Solid menu, click Sphere, then click Center, Radius.

2 At the Center of sphere prompt, in the Front viewport, pick a point.

3 At the Radius ( Diameter ) prompt, pick another point in the same viewport to create a sphere as shown.

4 Repeat this procedure for the second sphere.




1 Select the large sphere.
2 From the Edit menu, click Point Editing, then click Control Points On.
3 Select a control point and drag it.
4 Click in the Perspective view.
5 Shade the Perspective viewport.

Notice that you have sharp edges in the sphere.  To make them smoothly deformable, you must add control points and thereby the ability to deform smoothly.

6 Click in a viewport to exit shaded mode.
7 Press Esc to turn off control points.
8 From the Edit menu, click Undo.
9 Press Esc repeatedly repeatedly until control points are off.



1 Select both spheres.
2 From the Surface menu, click Edit Tools, then click Rebuild.
3 In the Rebuild Surface dialog box, change the Point Count to 8 for both U and V.

Change the Degree to 3 for both U and V.
Check Delete input.
Clear Current layer.
Click OK.
Having more control points allows more control over smaller parts of the surface. A degree-three surface will have a smoother shape when deformed.

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